A strategy for BATTLEFIELD 3’s CTF capture the flag

Capture the Flag, popularly called CTF, is a Battlefield series gamemode that was introduced in 2002 with Battlefield 1942. The objective of the gamemode is to capture the opposing team’s flag. Both teams must attempt to acquire the other’s flag from the designated bases, return it to their own base, while protecting their own flag.

This is achieved by overtly or covertly infiltrating the opponent’s base, locating the flag, acquiring the flag, and returning the flag to home-base in one piece. CTF is a fun and challenging mode, the task of acquiring the flag is easier said than done, as the opposing team’s base is often heavily defended, plus, the players are alerted once the flag is acquired. Within the game rules, the opposing team has the opportunity to reacquire their flag before it reaches your base.

So, what do you need for optimal results during a game of CTF on BATTLEFIELD?

1. Classes.

There are four distinct classes available to a squad at any time. A squad should be diverse for optimal efficiency and effectiveness on the battlemap. A squad that consist of different classes are more tolerant, flexible and adaptable.

2. Squads.

You need a defensive squad to defend your flag. An offensive squad to acquire the opponent’s flag. Anti-vehicle squad for land, air and sea vehicles on the battlemap.

3. Roles and responsibilities.

Agree clear roles and responsibilities with your squad leaders. Roles are the positions team members assume or the part that each player plays on the battlemap. Responsibilities are the specific tasks or duties that players are expected to complete according to their designated roles.

4. Deliberate practice.

Deliberate practice is intentional, purposeful and systemic development. Deliberate practice requires focused attention and is conducted with the specific goal of improving personal and team performance. The importance of deliberate practice of roles, responsibilities and communication methods within context of the gamemode should not be underestimated.

5. Risk management.

The great Eisenhower once said that no plan survives first contact. This statement is particularly prevalent in combat and battle scenarios. But through deliberate practice the team can prepare for the effects of risks.

A risk is any event or activity, a threat or opportunity, that can alter your planned journey. Risk management is the process of identifying, procedures, techniques and allocating roles to players for the purpose of mitigating threats and opportunities.

The Defensive Squad

The primary objective of the defensive squad is to secure and defend their flag zone. They need to eliminate any opposing threat that attempts to take their flag. Recommended squad composition and loadout:

1 – Sniper – equipped with a spawn beacon placed in close proximity to the flag zone to hasten return to the objective; motion sensor to detect incoming threats; primary weapon – pdw (user’s preference); secondary weapon – user’s preference.

1 – Medic – to keep the squad alive. Medics can equip a medipack or grenade launcher at their discretion. Primary and secondary weapons are user preference.

1 – Engineer – equipped with anti-vehicle/anti-aircraft launcher and AT mines to eliminate any incoming vehicles/aircraft that the Anti-vehicle Squad missed

1 – Support – to resupply ammo. Support soldiers should use LMGs so as to lay down a lot of deadly fire but primary weapons are a user’s preference. They should equip themselves with an explosive that they are comfortable with (C4 or claymores).

Squad specialties – to be determined by squad as a whole.

The Offensive Squad

The offensive squad will be the one to capture the opponent’s flag. It consists of a 4-man squad split into 2-man teams. The squad will post up at the opponent’s flag zone. Once there, team A will take flag run it to their home base. Upon capture of the opponent’s flag, team A will return to opponent’s flag zone. Team B will be on standby until team A captures the opponent’s flag. Once the flag is captured, team B will immediately move in to secure the opponent’s flag and take it to their home base. After flag capture, team B will return to opponent’s flag zone to repeat the process.  They will also eliminate the opponent’s flag carrier and return friendly flag to their zone.

Offensive Squad  composition and loadout:

2 – Medics – one per team to maintain maximum survivability while trying to capture flags. Loadout is at player’s discretion.

1 – Sniper – equipped with spawn beacon to expedite return to the objective; primary weapon – pdw (player preference); the rest of loadout is player preference.

1 – Support – to issue ammo. Loadout is player preference.

Anti-Vehicle/Anti-Air Squad

Primary Objective: To destroy opponent’s vehicles on the battlefield or aircrafts in the air.

Location: Anywhere with a good vantage point of the entire battlefield.

Composition and Loadout:

1 – Sniper – equipped with spawn beacon for quick return to vantage point; SOFLAM to mark the opponent’s vehicles or aircraft; weapon choice at player discretion.

2 – Engineers – equipped with Javelins and AT mines; weapon choice at player discretion.

1 – Support – to resupply the engineers; C4 preferable; weapon choice at player discretion.

Squad specialties – to be determined by squad as a whole.

This could be a problem because there is no medic to revive any fallen comrades. Squad needs to be tested in action to ascertain whether it is effective in battle.

The role of social media and video

The squad will choose before entering gameplay what role they want to play (defense, offense, or anti-vehicle squad). The squad must stick to this role throughout the entire game regardless of what is happening on the battlefield. This is where social media, training and video becomes useful.

In my next article, I impart with how we use social media and video to coordinate capture the flag, build relationships and expand our network.

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