Out this year! 100 Games for the classroom and beyond: Learning, Education, and Games. Vol 3. 100 academic authors. Over 150 Women in Gaming cited.
I just submitted revisions of my two chapters and one co-edited chapter for Learning, Education and Games 3: 100 Games to Use in the Classroom & Beyond.
The games I covered are:
- Ubisoft’s Assassin’s Creed – The Series (co-edited chapter with Gabriele Aroni, Ph.D., Ryerson University, and Heidi McDonald, iThrive Games);
- Square Enix’s Rise of the Tomb Raider; and
- Tequila Works’ The Invisible Hours VR.
I am seriously disappointed that I will not be able to utilize the excellent The Invisible Hours VR in my Intensive Italian for Gamerscourse at SLU next spring because it is not localized in Italian.
As I wrote in my chapter:
The narrative and writing, the complexity of the characters, the emphasis on observation and logic rather than “active” gaming and the theatrical-quality acting, all contribute to making this game ideal for numerous courses (from senior year of high-school to college…
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