Gamification and the many attempts to scale and define it


Sebastian Deterding defined gamification as ‘the use of game design elements in non-game contexts’. His definition is most widely used definition. It’s often recommended by professionals and scholars as it captures ambiguity and complexities. History of Gamification The use of game thinking has been around for as long as man was required to formulate plansContinue reading “Gamification and the many attempts to scale and define it”

How to support a colleague with mental health


1 in 4 of us will experience a health and wellbeing issue this year. Choosing to talk health and well being can break down barriers and can change lives and improve our communities at the same time. 1. You don’t have to be an expert – Just being there means a lot. You don’t haveContinue reading “How to support a colleague with mental health”

Top 7 Cybersecurity risk predictions for 2021


As we approach tech-adoption maturity and the final phases of the 4th industrial evolution, Cybersecurity professionals must be deliberately pro-active and on their toes in order successful combat cyber-attacks in the new decade.

3Ps for powering up action in small communities


In the article, I discuss 3Ps framework for powering community action and how I used the 3-step change framework to support charities and community organizations at Southwark’s Brandon Estate. Power Up People and Businesses: is about building digital confidence, so that people are motivated to learn and keep on learning, and apply digital skills efficientlyContinue reading “3Ps for powering up action in small communities”