Why we support GOW at IFB Gaming


It is almost that time of the year when we get together to reinvigorate our shared vision for a prosperous, fairer, disinterested future society where everyone can reach their full potential. Every October, during Black History Month and immediately after Libraries Week, the Online Centres Network review our shared goal to tackle digital inclusion in…

Simple tips for parents/guardians of young gamers


The New York Times published a pretty bleak look at what quarantine induced screen/gaming time is theoretically doing to kids in January of 2020. But this is not a new topic or issue. Silent movies were said to provoke crime. Violent TV and, later, violent video games said to cause violent crimes. War games have been said to cause mass-shootings. In fairness,…

IFB Gaming joins FutureDotNow Coalition


It delights me to announce that IFB Gaming has joined Future Dot Now Coalition. Building the digital and data provisions, accessibly and capabilities of BAME communities is key to our digital transformation. However, we do not always have to wait for the problem to escalate before we start any planning process. The pandemic has created…

The Foreign Office 2021’s Integrated Review: Yay or Nay?


The Pandemic has certainly changed the face of society as we know it for the foreseeable future. Although 'cataclysmic' in nature, the Pandemic has not only disrupted every walk of life, it has also exposed certain societal gaps - that should be addressed. The inherent lockdown has highlighted certain health and learning inequalities and we…

Become More By Championing Digital: Home, Community & Workplace


Hello Everyone! I hope the Holiday is being friendly to you. It was no doubt a challenging year for many people and personally speaking, I was unable to build on the successes of 2019. That said though, while the pandemic was disruptive, I think you may find that it also presented opportunities for new, further…

6 lessons teachers can take away from the pandemic


COVID-19 has put new demands on the triple bottom line, and there is no one manual or exit for and from the current situation. Though we currently experience a partial lockdown, the unpredictability of the pandemic is real, and the restrictions on social and physical interaction remain in place. COVID-19 did not only disrupt learning…

Gamification and the many attempts to scale and define it


Sebastian Deterding defined gamification as 'the use of game design elements in non-game contexts'. His definition is most widely used definition. It's often recommended by professionals and scholars as it captures ambiguity and complexities. History of Gamification The use of game thinking has been around for as long as man was required to formulate plans…

How to support a colleague with mental health


1 in 4 of us will experience a health and wellbeing issue this year. Choosing to talk health and well being can break down barriers and can change lives and improve our communities at the same time. 1. You don't have to be an expert - Just being there means a lot. You don't have…