Why we support GOW at IFB Gaming

It is almost that time of the year when we get together to reinvigorate our shared vision for a prosperous, fairer, disinterested future society where everyone can reach their full potential. Every October, during Black History Month and immediately after Libraries Week, the Online Centres Network review our shared goal to tackle digital inclusion inContinue reading “Why we support GOW at IFB Gaming”

Simple tips for parents/guardians of young gamers

The New York Times published a pretty bleak look at what quarantine induced screen/gaming time is theoretically doing to kids in January of 2020. But this is not a new topic or issue. Silent movies were said to provoke crime. Violent TV and, later, violent video games said to cause violent crimes. War games have been said to cause mass-shootings. In fairness,Continue reading “Simple tips for parents/guardians of young gamers”

IFB Gaming joins FutureDotNow Coalition

It delights me to announce that IFB Gaming has joined Future Dot Now Coalition. Building the digital and data provisions, accessibly and capabilities of BAME communities is key to our digital transformation. However, we do not always have to wait for the problem to escalate before we start any planning process. The pandemic has createdContinue reading “IFB Gaming joins FutureDotNow Coalition”

The Foreign Office 2021’s Integrated Review: Yay or Nay?

The Pandemic has certainly changed the face of society as we know it for the foreseeable future. Although ‘cataclysmic’ in nature, the Pandemic has not only disrupted every walk of life, it has also exposed certain societal gaps – that should be addressed. The inherent lockdown has highlighted certain health and learning inequalities and weContinue reading “The Foreign Office 2021’s Integrated Review: Yay or Nay?”

Become More By Championing Digital: Home, Community & Workplace

Hello Everyone! I hope the Holiday is being friendly to you. It was no doubt a challenging year for many people and personally speaking, I was unable to build on the successes of 2019. That said though, while the pandemic was disruptive, I think you may find that it also presented opportunities for new, furtherContinue reading “Become More By Championing Digital: Home, Community & Workplace”

Gamification and the many attempts to scale and define it

Sebastian Deterding defined gamification as ‘the use of game design elements in non-game contexts’. His definition is most widely used definition. It’s often recommended by professionals and scholars as it captures ambiguity and complexities. History of Gamification The use of game thinking has been around for as long as man was required to formulate plansContinue reading “Gamification and the many attempts to scale and define it”

How to support a colleague with mental health

1 in 4 of us will experience a health and wellbeing issue this year. Choosing to talk health and well being can break down barriers and can change lives and improve our communities at the same time. 1. You don’t have to be an expert – Just being there means a lot. You don’t haveContinue reading “How to support a colleague with mental health”