Gamification and the many attempts to scale and define it


Sebastian Deterding defined gamification as 'the use of game design elements in non-game contexts'. His definition is most widely used definition. It's often recommended by professionals and scholars as it captures ambiguity and complexities. History of Gamification The use of game thinking has been around for as long as man was required to formulate plans…

Why closing Maddock surgery is bad for the community’s heath


Maddock Way Surgery Brandon Estate’s only GP surgery, Maddock way surgery, is set to close at the end of March. The borough's CCG’s (Clinical Commission Group) PCCC's (Primary Care Commissioning Committee) has asked patients to register at another local practice. Local people have also been advised to register after an upcoming consultation with residents and…

Why SiLL may be a game changer for London libraries


In recent years, our local libraries have been subject to closure and large cuts, this at a time when we should actually be upgrading them. This unusual form of democracy undoubtedly birth related-innovations such as co-working space and social hubs. While many of these related-innovation are timely and necessary, they lack the community and political…

VoiceBox Café: Giving Women a voice in politics and public life


Good Things Foundation was recently awarded one of eight grants to deliver NEW "Use Your Voice" through VoiceBox Cafés in England. The project is funded by Women’s Vote Centenary Grant Scheme, it is part of Bridging The Digital Divide, and it exists to give Women a voice in politics and public life. In the article, I introduce project…

Digital skills for older learners


People, over the age of 65, those on low incomes, and disabled people make up a large segment of the population who remain digitally excluded. These groups are unable to fully benefit from the vast opportunities that the internet and technology manifests. Today, I am particularly interested in the 'people over 65' above, and to…

My top tips for guiding and empowering high-performing teams


High-performing teams are creative, social, innovative and deliberate. They have deep trust in each other, their purpose and in their abilities. They are often connected, and constantly seeking new ways to improve and celebrate and reward the improvements. Have you come across the saying, "No one size fits all"? This saying is particularly correct when…

Community Brandon: The benefits of using your local library


Research consistently shows that when we teach children life skills at a young age, they grow to become smart men and women. The library is a partner in child and adult development, lifelong learning and community cohesion. Personally, I'm convinced that the library has a gluing role in social cohesion and integration. Below I impart with my…

Why we support GOW at IFB Gaming


It is almost that time of the year when we get together to reinvigorate our shared vision for a prosperous, fairer, disinterested future society where everyone can reach their full potential. Every October, during Black History Month and immediately after Libraries Week, the Online Centres Network review our shared goal to tackle digital inclusion in…

Simple tips for parents/guardians of young gamers


The New York Times published a pretty bleak look at what quarantine induced screen/gaming time is theoretically doing to kids in January of 2020. But this is not a new topic or issue. Silent movies were said to provoke crime. Violent TV and, later, violent video games said to cause violent crimes. War games have been said to cause mass-shootings. In fairness,…

IFB Gaming joins FutureDotNow Coalition


It delights me to announce that IFB Gaming has joined Future Dot Now Coalition. Building the digital and data provisions, accessibly and capabilities of BAME communities is key to our digital transformation. However, we do not always have to wait for the problem to escalate before we start any planning process. The pandemic has created…

The Foreign Office 2021’s Integrated Review: Yay or Nay?


The Pandemic has certainly changed the face of society as we know it for the foreseeable future. Although 'cataclysmic' in nature, the Pandemic has not only disrupted every walk of life, it has also exposed certain societal gaps - that should be addressed. The inherent lockdown has highlighted certain health and learning inequalities and we…

DISCIPLINE – Finding the right approach.


He was three at the time. He did something wrong – cannot remember vividly what exactly that was. Then he was summoned by his mom… “Did you do it?” she kept asking, obviously very displeased at what he did. “NO!” he insisted, with that innocent look on his face. But she was sure he did…

In Loving Memory of Mrs. Nnenna Onche (January 9, 1978 – January 3, 2021)


The flag off of Digital Championship in Nigeria was both timely and much of a success because of the enthusiasm with which the educators embraced it. Mrs. Onche Ajah Nnenna was one of the educators. We met Mrs. Onche at Broadway Junior School – a member school of Digital Nation NG - where she coached…

Become More By Championing Digital: Home, Community & Workplace


Hello Everyone! I hope the Holiday is being friendly to you. It was no doubt a challenging year for many people and personally speaking, I was unable to build on the successes of 2019. That said though, while the pandemic was disruptive, I think you may find that it also presented opportunities for new, further…

6 lessons teachers can take away from the pandemic


COVID-19 has put new demands on the triple bottom line, and there is no one manual or exit for and from the current situation. Though we currently experience a partial lockdown, the unpredictability of the pandemic is real, and the restrictions on social and physical interaction remain in place. COVID-19 did not only disrupt learning…