How To Use The Playbook
1. This playbook is for everyone:
For community organisations, local authorities supporting people in their communities to feel integrated; for national organisations and policy makers developing programmes to create integrated communities.
2. Use it to help you ask people what their own personal goals are:
Have a conversation, find out about them. Some people find it difficult to know what their objectives are. This playbook could help.
3. Pick the bits that feel right:
The playbook isn’t a rigid framework and can be used flexibly. We know people don’t fit into predefined categories, so use the relevant parts and ignore those that aren’t.
4. Use it to form an evidence base to funders:
The content of the playbook are real life examples of what community organisations are already doing. Use it to evidence and promote the hard work you do.
5. Practical tool:
Print it out and put it on your wall, share it with colleagues and partners, use it to develop your programmes.
In an age of increasing loneliness and social isolation, understanding what is meant by, and needed to create, community cohesion and
integration is critical.
It is through this lens that we can (repeatedly) build stronger relationships between people, and create a sense of belonging as a valued part of a supportive community.
Whether you are directly supporting people, designing projects or are creating policy, we hope you get something out of this playbook.
The book explores 100 different games and how educators have used the games to teach – what worked and didn’t work and their tips and techniques.
The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.