What is a project?

PRINCE2 defines a project as “a temporary organisation that is created for the purpose of delivering one or more business products according to an agreed business case.”

PRINCE2 was developed as a UK government standard for information systems projects. In July 2013. Ownership of the rights to PRINCE2 was transferred from HM Cabinet Office to AXELOS Ltd. PRINCE2 stands for (Projects In Controlled Environments), it is a structured project management method and certification programme. PRINCE2 emphasises dividing projects into manageable and controllable stages.

(see David Hinde 2012)

A project may also involve people from different teams from within or external to an organisation or both, brought together to accomplish a specific goal. Every project is unique and will have agreed and unique objectives. The output of any project is called a deliverable.

A deliverable is a specialist product that is handed over to a user(s). Note that management products are not outputs but are created solely for the purpose of managing the project.

(see AXELOS)

“Everything is a Project”: Project Vs. Business As Usual

Project management is different to management of business as usual. Projects are temporarily delivered over a defined period of time to meet a specific goal. Business as usual refer to the day to day repeat activities for an existing product and service.

For example, in a retail domain filling shelves would be business as usual while a floor-layout relay or change is a project.

Who manages a project?

A project is managed by a selective. In PRINCE2, the the management team is called the project board.

Project management

Project management can be defined as the discipline of applying specific processes and principles to initiate, plan, execute and manage projects.

Key components of project management

  • Time – the intended duration
  • Cost – the tangible and intangible budget allocated
  • Scope – what innovations or changes will be delivered to status
  • Quality – the standard of the output, outcome, or impact

Increasing or decreasing any one of these components above may affect the others.

For example, reducing the time allocated to complete the project may also reduce the amount of work that can be done scope, which may then affect the quality and the cost of the project. For instance, increasing the time allocated to gaming activities can reduce the player’s grades at school.

FREE Downloads: Gaming As Project

Characteristics: Project Vs. Gaming