It delights me to announce that IFB Gaming has joined Future Dot Now Coalition. Building the digital and data provisions, accessibility and capabilities of BAME communities is key to our digital transformation. However, we do not always have to wait for the problem to escalate before we start any planning process. The pandemic has createdContinue reading “IFB Gaming joins Future Dot Now Coalition”
Sebastian Deterding defined gamification as ‘the use of game design elements in non-game contexts’. His definition is most widely used definition. It’s often recommended by professionals and scholars as it captures ambiguity and complexities. History of Gamification The use of game thinking has been around for as long as man was required to formulate plansContinue reading “Gamification and the many attempts to scale and define it”
People, over the age of 65, those on low incomes, and disabled people make up a large segment of the population who remain digitally excluded. These groups are unable to fully benefit from the vast opportunities that the internet and technology manifests. Today, I am particularly interested in the ‘people over 65’ above, and toContinue reading “Digital skills for older learners”
Are you wondering if you can use your new digital skills to transform your passion?
Reaching the deeply excluded in the community requires a careful mix of traditional and digital techniques.