Sebastian Deterding defined gamification as ‘the use of game design elements in non-game contexts’. His definition is most widely used definition. It’s often recommended by professionals and scholars as it captures ambiguity and complexities. History of Gamification The use of game thinking has been around for as long as man was required to formulate plansContinue reading “Gamification and the many attempts to scale and define it”
Geography plays a crucial role in understanding our world. It makes a vital contribution to our knowledge of the rapidly changing political, economical, social, technological, legal, environmental landscape. Geographers were among the first scientists to sound the alarm that human-induced changes to the environment were beginning to threaten life at a global scale. What is geography?Continue reading “Looking beyond the box-office: What it means to be an enchanted geographer”
Good Things Foundation was recently awarded one of eight grants to deliver NEW “Use Your Voice” through VoiceBox Cafés in England. The project is funded by Women’s Vote Centenary Grant Scheme, it is part of Bridging The Digital Divide, and it exists to give Women a voice in politics and public life. In the article, I introduce projectContinue reading “VoiceBox Café: Giving Women a voice in politics and public life”
Gaming Stuff’s CEO: The pros and cons of gaming and gaming-related connections.
Gamefulness is the first concrete attempt to formalise social capital formations in massive online worlds.