It is almost that time of the year when we get together to reinvigorate our shared vision for a prosperous, fairer, disinterested future society where everyone can reach their full potential. Every October, during Black History Month and immediately after Libraries Week, the Online Centres Network review our shared goal to tackle digital inclusion inContinue reading “Why we support GOW at IFB Gaming”
The New York Times published a pretty bleak look at what quarantine induced screen/gaming time is theoretically doing to kids in January of 2020. But this is not a new topic or issue. Silent movies were said to provoke crime. Violent TV and, later, violent video games said to cause violent crimes. War games have been said to cause mass-shootings. In fairness,Continue reading “Simple tips for parents/guardians of young gamers”
It delights me to announce that IFB Gaming has joined Future Dot Now Coalition. Building the digital and data provisions, accessibility and capabilities of BAME communities is key to our digital transformation. However, we do not always have to wait for the problem to escalate before we start any planning process. The pandemic has createdContinue reading “IFB Gaming joins Future Dot Now Coalition”
Love them or hate them, a new tablet is on many people’s mind during these uncertain times. However, along with the purchase of a new tablet inevitably comes the guilt of giving your children more “screen time”. Now, before the guilt sets in let me clear up some of the misperceptions that many parents haveContinue reading “Tablets during these uncertain times: Yay or Nay?”
Gaming Stuff’s CEO: The pros and cons of gaming and gaming-related connections.
Gamefulness is the first concrete attempt to formalise social capital formations in massive online worlds.
Do you play Battlefield? Rudy, one of our in-house vets, shares a strategy for dominating the map on CTF.
Rudy is a US soldier who became a fan of Battlefield and a gamer while he was on tour on Iraq. Read his story here.
World Health Organisation’s classification of excessive gaming as a mental health disorder may be a good thing.
The World health organisation classifies gaming as a mental health disorder. What does this mean for game studies?